Lord Dáin II Ironfoot
Hero · INDIVIDUAL UNIT

Lord Dáin II Ironfoot

Requires the Arkenstone Recruit Dáin Ironfoot, Lord of the Iron Hills 'If he chooses to stand between me and my kin, I'll split his pretty head open! See if he's still smirking then!'

Compare this unit ⇄
Cost2,500
Health / soldier2,800
Health / full battalion2,800
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenDainAxe · DwarvenDain

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000Without Upgrade_MiniHordeLvl6
HERO30010Requires Upgrade_MiniHordeLvl6
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30161

DwarvenDainAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DwarvenDain

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · DwarvenDain

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of the Iron Hills

Modifier Type: Leadership Iron Hills units near Dáin gain +25% damage, +25% armour, and earn experience 33% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:40401

Command_SpecialAbilityEreborDainLeadership

active

Mount / Dismount (R)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseHorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:40412

Command_EreborDainToggleMounted

active

Baruk Khazâd! (T)

Requires Level 3 Powerful attack that causes meta impact Can only be used when dismounted Left click icon then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_BarukKhazadUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_BarukKhazadSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
UpdateModuleStartsAttackNo—
InitiateSoundLordDainVoiceBarukKhazad—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
SpecialWeaponDainSlamWeapon—
WhichSpecialWeapon11
StartAbilityRange18.018
SkipContinueYes—
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:40436

Command_SpecialAbilityEreborDainBarukKhazad

active

Reckless Assault (C)

Requires Level 5 Modifier Type: Spell Targeted friendly units gain +33% damage for 30 seconds Nullifies enemy leadership for 30 seconds Left click on icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundDainMightyRage—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
TriggerSpecialPowerModuleTag_MightyRageDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:40464

Command_SpecialAbilityEreborDainRecklessAssault

active

To the King! (V)

Requires Level 10 On Foot: Summons three battalions of spearmen of the Iron Hills to Dáin's side On Boar: Summons three battalions of goat-riders of the Iron Hills to Dáin's side Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius100.0100
InitiateAtLocationSoundDainSummonRoyalGuardMS—
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100100
MaxCastRange150150
InitiateAtLocationSoundDainSummonIronHills—

UnpauseSpecialPowerUpgrade ModuleTag_DainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborDainSummon—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_OCLSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborDainSummon—
OCLOCL_DainIronHillsSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
TriggerFXFX_RoacIronHillsSummon—
Source definitiondata/ini/commandbutton.ini:40494

Command_SpecialAbilityEreborDainToTheKing

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/dain.ini:1174

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/dain.ini:1183

AutoHealBehavior ModuleTag_DainHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLordDainLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +IronHillRider +IronHillRider_Summoned +IronHillsWarrior_Summoned +IronHillsWarrior +IronHillsSpearman_Summoned +IronHillsSpearman +IronHillsCrossbows +IronHillsWarriorSword +IronHillsGuard +IronHillsSpearman_BotFA +IronHillsGuard_BotFA—
Source definitiondata/ini/object/goodfaction/units/dwarven/dain.ini:1365

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/dain.ini:1450

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenDain12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DainLevel11Upgrade_ObjectLevel1
DainLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
DainLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
DainLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
DainLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
DainLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
DainLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
DainLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
DainLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
DainLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/dain.ini:7

DwarvenDain