Requires the Arkenstone
Recruit Dáin Ironfoot, Lord of the Iron Hills
'If he chooses to stand between me and my kin, I'll split his pretty head open! See if he's still smirking then!'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwarvenDainAxe · DwarvenDain
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
Without Upgrade_MiniHordeLvl6
HERO
300
10
Requires Upgrade_MiniHordeLvl6
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
DAIN_DELAYBETWEENSHOTS
700
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:30161
DwarvenDainAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DwarvenDain
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorMounted · DwarvenDain
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of the Iron Hills
Modifier Type: Leadership
Iron Hills units near Dáin gain +25% damage, +25% armour, and earn experience 33% faster
Passive ability
Requires Level 5
Modifier Type: Spell
Targeted friendly units gain +33% damage for 30 seconds
Nullifies enemy leadership for 30 seconds
Left click on icon then left click on target units
Requires Level 10
On Foot: Summons three battalions of spearmen of the Iron Hills to Dáin's side
On Boar: Summons three battalions of goat-riders of the Iron Hills to Dáin's side
Left click icon then left click on pathable location
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.