Dorwinion Legionnaires
Pike · 15 SOLDIERS

Dorwinion Legionnaires

Elite Pikemen Strong vs. Cavalry 'Dorwinion is a rich and fertile land, selling its excellent wine for high prices, and its soldiers, known as legionnaires, are well-fed and well-equipped - and often quite drunk.'

Compare this unit ⇄
Cost400
Health / soldier240
Health / full battalion3,600
Attack range35
Movement speed45
Command points75

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DorwinionPike · DorwinionFighter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST65UnknownWithout Upgrade_DominateTroll
SPECIALIST130UnknownRequires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:23438

DorwinionPike

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DorwinionArmor · DorwinionFighter

Damage typeReceived
DEFAULT80%
SLASH100%
PIERCE70%
SPECIALIST70%
CAVALRY25%
CRUSH5%
SIEGE90%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3887

DorwinionArmor

player upgrade

DorwinionArmor · DorwinionFighter

Damage typeReceived
DEFAULT80%
SLASH100%
PIERCE70%
SPECIALIST70%
CAVALRY25%
CRUSH5%
SIEGE90%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3887

DorwinionArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60693

Command_PurchaseUpgradeDorwinionForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60777

Command_PurchaseUpgradeDorwinionBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2, Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_RohanFaction, Upgrade_TechnologyRohanForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60705

Command_PurchaseUpgradeDorwinionRohanForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_RohanFaction, Upgrade_TechnologyRohanBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60789

Command_PurchaseUpgradeDorwinionRohanBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_RohanFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MenFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_MenFaction, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60717

Command_PurchaseUpgradeDorwinionGondorForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MenFaction, Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60801

Command_PurchaseUpgradeDorwinionGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MenFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MirkwoodFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_MirkwoodFaction, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60729

Command_PurchaseUpgradeDorwinionMirkwoodForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MirkwoodFaction, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60813

Command_PurchaseUpgradeDorwinionMirkwoodBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MirkwoodFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_DwarfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_DwarfFaction, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60741

Command_PurchaseUpgradeDorwinionDwarvesForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarfFaction, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60825

Command_PurchaseUpgradeDorwinionDwarvesBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarfFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ElfFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_ElfFaction, Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60753

Command_PurchaseUpgradeDorwinionElvesForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ElfFaction, Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60837

Command_PurchaseUpgradeDorwinionElvesBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ElfFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Drunken Courage (W)

Requires level 2 Dorwinion Legionnaires gain +33% damage and resistance to fear and terror at the cost of -15% armour for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ArnorFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:1711

Command_SpecialAbilityDrunkenCourage

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_ArnorFaction, Upgrade_TechnologyArnorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60765

Command_PurchaseUpgradeDorwinionRivendellForgedBlades

upgrade / mode

Purchase Gwinion Legate (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ArnorFaction, Upgrade_TechnologyArnorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60849

Command_PurchaseUpgradeDorwinionRivendellBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ArnorFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanForgedBlades, Upgrade_GondorForgedBlades, Upgrade_MirkwoodForgedBlades, Upgrade_DwarvenForgedBlades, Upgrade_ElvenForgedBlades, Upgrade_ArnorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades Upgrade_GondorForgedBlades Upgrade_MirkwoodForgedBlades Upgrade_DwarvenForgedBlades Upgrade_ElvenForgedBlades Upgrade_ArnorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dwarven/dorwinionunit.ini:707

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades, Upgrade_GondorForgedBlades, Upgrade_MirkwoodForgedBlades, Upgrade_DwarvenForgedBlades, Upgrade_ElvenForgedBlades, Upgrade_ArnorForgedBlades

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades Upgrade_GondorForgedBlades Upgrade_MirkwoodForgedBlades Upgrade_DwarvenForgedBlades Upgrade_ElvenForgedBlades Upgrade_ArnorForgedBlades—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dorwinionunit.ini:710

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanForgedBlades, Upgrade_GondorForgedBlades, Upgrade_MirkwoodForgedBlades, Upgrade_DwarvenForgedBlades, Upgrade_ElvenForgedBlades, Upgrade_ArnorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanForgedBlades Upgrade_GondorForgedBlades Upgrade_MirkwoodForgedBlades Upgrade_DwarvenForgedBlades Upgrade_ElvenForgedBlades Upgrade_ArnorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dorwinionunit.ini:716

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
DorwinionFighter15240
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionRhovanion AssemblyNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

DorwinionRhovanion AssemblyUpgrade_StructureLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

DorwinionRhovanion AssemblyUpgrade_StructureLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

DorwinionRhovanion AssemblyUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_StructureLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_StructureLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructInnDorwinionFighterHorde

Source definitiondata/ini/commandbutton.ini:13662

Command_ConstructInnDorwinionFighterHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/dorwinionhorde.ini:3

DorwinionFighterHorde