Blackroot Vale Archers
Archer · 15 SOLDIERS

Blackroot Vale Archers

Strong vs. Infantry and Monsters The inhabitants of the Blackroot Vale were known in Gondor for their archery skills, and their lord Duinhir took five-hundred bowmen to the Battle of the Pelennor Fields.

Compare this unit ⇄
Cost250
Health / soldier200
Health / full battalion3,000
Attack range320
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorArcherBow · BlackrootValeArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME200Requires Upgrade_GondorFireArrows
PIERCE450Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:GONDOR_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:13854

GondorArcherBow

Base equipment

TERTIARY

BlackrootValeArcherBowBombard · BlackrootValeArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME450Requires Upgrade_GondorFireArrows
PIERCE400Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
OverrideVoiceAttackSoundBowmanMorthondVoiceBombard—
OverrideVoiceEnterStateAttackSoundBowmanMorthondVoiceEnterStateBombard—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:GONDOR_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:8496

BlackrootValeArcherBowBombard

close range contesting building

PRIMARY

GondorArcherBow · BlackrootValeArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME200Requires Upgrade_GondorFireArrows
PIERCE450Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 300 .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:GONDOR_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:13854

GondorArcherBow

close range contesting building

SECONDARY

GondorArcherBowMelee · BlackrootValeArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
22
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2222
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHT_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHT_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationGONDOR_KNIGHT_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17669

GondorArcherBowMelee

close range contesting building

TERTIARY

BlackrootValeArcherBowBombard · BlackrootValeArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE400Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME450Requires Upgrade_GondorFireArrows
PIERCE400Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
OverrideVoiceAttackSoundBowmanMorthondVoiceBombard—
OverrideVoiceEnterStateAttackSoundBowmanMorthondVoiceEnterStateBombard—
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:GONDOR_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:8496

BlackrootValeArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · BlackrootValeArcher

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_GondorFiefArmaments

Requires Level 4 Modifier Type: Level Units permanently gain 20% armour

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_MiniHordeLvl4—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36037

Command_GondorFiefArmaments

upgrade / mode

Fire Arrows (C)

Upgrades this battalion with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24051

Command_PurchaseUpgradeGondorFireArrows

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
AttributeModifierArmamentsoftheWhiteCity—

ArmamentsoftheWhiteCity

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 18%—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/goodfaction/units/men/BlackrootValeArcher.ini:755

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/men/BlackrootValeArcher.ini:761

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

SubObjectsUpgrade ModuleTag_Armor

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
ShowSubObjectsARMOR—
Source definitiondata/ini/object/goodfaction/units/men/BlackrootValeArcher.ini:766

SubObjectsUpgrade ModuleTag_Armor

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
Source definitiondata/ini/object/goodfaction/units/men/BlackrootValeArcher.ini:779

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

Battalion composition & progression

Member templateCountHealth each
BlackrootValeArcher15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorArchery RangeNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel3
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_CanTaunt
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_CanTaunt, Upgrade_GondorArcheryRangeLevel2
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_CanTaunt, Upgrade_GondorArcheryRangeLevel3
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

The ShireArchery RangeUpgrade_GondorArcheryRangeLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructBlackrootValeArcherHorde

Source definitiondata/ini/commandbutton.ini:14019

Command_ConstructBlackrootValeArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/blackrootvalearcher.ini:2

BlackrootValeArcherHorde