Worker
Dozer · INDIVIDUAL UNIT

Worker

Gathers resources for the Lumber Mill

Compare this unit ⇄
Cost20
Health / soldier60
Health / full battalion60
Attack range11.5
Movement speed32
Command points4

Base statistics · Build time: 5s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorWorkerAxe · ArthedainWorker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
533 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
733 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CHOP100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_LABORER_DELAYBETWEENSHOTS733
PreAttackDelayMORDOR_LABORER_PREATTACKDELAY533
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationMORDOR_LABORER_FIRINGDURATION733
Source definitiondata/ini/weapon.ini:39368

MordorWorkerAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

NoArmor · ArthedainWorker

Damage typeReceived
DEFAULT100%
SLASH100%
PIERCE50%
SPECIALIST100%
CRUSH200%
SIEGE100%
FLAME100%
MAGIC100%
FROST100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:19

NoArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Harvest Resources (W)

Click to allow this unit to auto-acquire resources

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HARVEST—

SpecialPowerModule ModuleTag_GoFishForTrees

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHarvest—
UpdateModuleStartsAttackNo—
Source definitiondata/ini/commandbutton.ini:3960

Command_Harvest

Battalion composition & progression

Member templateCountHealth each
ArthedainWorker160
Experience and level upgrades (0)
Level definitionXP requirementUpgrades / modifiers
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorArthedainLumberMillUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting builder → MenPorter_FS → ArthedainLumberMill → ArthedainLumberMillCommandSet → Command_BuildMenWorker

Source definitiondata/ini/commandbutton.ini:89809

Command_BuildMenWorker

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arthedain/worker.ini:3

ArthedainWorker