Fornost Spearmen
Pike · 10 SOLDIERS

Fornost Spearmen

Requires Fornost Garrison Level 2Strong vs. Cavalry and Heroes The spearmen of Fornost are a handpicked cadre of warriors forming the vanguard of Arnor’s elite. In the days of Elendil, these disciplined soldiers safeguarded the lands of the Northern Kingdom, their skill and valor earning them renown across Middle-earth as stalwart defenders of the realm.

Compare this unit ⇄
Cost900
Health / soldier1,200
Health / full battalion12,000
Attack range30
Movement speed55
Command points80

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FornostSpearmanSpear · ArthedainFornostSpearman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownWithout Upgrade_TechnologyRivendellDagorlad
SLASH750Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:87800

FornostSpearmanSpear

player upgrade

PRIMARY

FornostSpearmanSpearUpgraded · ArthedainFornostSpearman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST135UnknownWithout Upgrade_TechnologyRivendellDagorlad
SLASH1350Requires Upgrade_TechnologyRivendellDagorlad
MAGIC15UnknownRequires Upgrade_TechnologyRivendellDagorlad
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:87839

FornostSpearmanSpearUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RivendellPikemenArmor · ArthedainFornostSpearman

Damage typeReceived
DEFAULT75%
SLASH90%
PIERCE70%
SPECIALIST72%
CAVALRY20%
CRUSH10%
SIEGE85%
FLAME100%
FROST100%
MAGIC100%
HERO175%
HERO_RANGED185%
STRUCTURAL55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6690

RivendellPikemenArmor

player upgrade

RivendellPikemenHeavyArmor · ArthedainFornostSpearman

Damage typeReceived
DEFAULT35%
SLASH45%
PIERCE35%
SPECIALIST36%
CAVALRY5%
CRUSH5%
SIEGE50%
FLAME50%
FROST45%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6707

RivendellPikemenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78518

Command_PurchaseUpgradeArthedainBasicTraining_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel-Clad Armor (T)

Upgrades this battalion with Steel-Clad Armor Significantly reduces the amount of damage taken

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78494

Command_PurchaseUpgradeArthedainHeavyArmor_FS

upgrade / mode

Purchase Sharpened Steel (C)

Upgrades this battalion with Sharpened Steel Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78506

Command_PurchaseUpgradeArthedainForgedBlades_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24298

Command_PurchaseUpgradeGondorHeavyArmor

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_spearman.ini:173

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTexturegunumenorian.tga 0 gunumenorian_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_spearman.ini:186

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade2

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ShowSubObjectsHA HACLOAK—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_spearman.ini:193

SubObjectsUpgrade Armor_Upgrade2

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/arthedain/fornost_spearman.ini:199

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
ArthedainFornostSpearman101,200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSet_FS → Command_ConstructArthedainSpearmanHorde_FS

Source definitiondata/ini/commandbutton.ini:77237

Command_ConstructArthedainSpearmanHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel2_FS → Command_ConstructArthedainSpearmanHorde_FS

Source definitiondata/ini/commandbutton.ini:77237

Command_ConstructArthedainSpearmanHorde_FS

ArnorFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → ArthedainBarracksCommandSetLevel3_FS → Command_ConstructArthedainSpearmanHorde_FS

Source definitiondata/ini/commandbutton.ini:77237

Command_ConstructArthedainSpearmanHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arthedain/fornost_spearman_horde.ini:1

ArthedainFornostSpearmanHorde