Bucca
Unit · INDIVIDUAL UNIT

Bucca

Recruit the first Thain of the Shire Being a well-respected hobbit, Bucca became Thain in place of the King at Fornost some four years after the fall of the North-kingdom. He was to rule the land in the King's stead.

Compare this unit ⇄
Cost350
Health / soldier400
Health / full battalion400
Attack range10
Movement speed50
Command points0

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

PippinSword · ArthedainBucca

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
10
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO800Without Upgrade_ObjectLevel3
HERO800Requires Upgrade_ObjectLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange10.010
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3165

PippinSword

Base equipment

SECONDARY

HobbitRockThrow · ArthedainBucca

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained weaponset toggle 1

PRIMARY

HobbitRockThrow · ArthedainBucca

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained

PRIMARY

HobbitRockThrow · ArthedainBucca

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

weaponset toggle 1

PRIMARY

HobbitRockThrow · ArthedainBucca

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ArthedainBucca

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleHobbitRockThrowBucca

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:78355

Command_ToggleHobbitRockThrowBucca

active

Light On His Feet (R)

Becomes invisible when standing still Left click to activate

Cooldown 10s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime1000010,000

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:78345

Command_SpecialAbilityBuccaLightOnHisFeet

active

Thain of the Shire

Requires Level 3 Modifier type: Leadership Hobbits near Bucca gain +33% armor, damage and experience gain Stacks with buffs and spells Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78389

Command_SpecialAbilityBuccaThainOfTheShire

active

Halfling Courage

Requires Level 5 Modifier Type: Leadership Bucca gains +25 armor and +25% damage when near Arvedui Nearby heroes gain experience +50% faster Stacks with Buffs and Spells Bucca's health is increased Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:78378

Command_SpecialAbilityBuccaLeadership

active

Leap (V)

Requires Level 10 Bucca jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime120000120,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundBuccaLeap—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UnpackTime500500
PackTime18341,834
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponBuccaLeap—
BusyForDuration40004,000
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:78365

Command_SpecialAbilityBuccaLeap

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade Hide_SubObject1

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsBAG01 BODY01 BODY02 BODY03 BODY04 FEATHER01 HAT01 HAT02 HAT04 HEAD02 HEAD03 PIPE—
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:580

SubObjectsUpgrade Hide_SubObject1

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_PippinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:713

AutoHealBehavior ModuleTag_PippinHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGildorHobbitLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterANY +ArthedainHobbit—
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:829

AttributeModifierAuraUpdate ModuleTag_Leadership3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRohanMerryLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HERO—
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:849

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
AttributeModifierHobbitArmor—

HobbitArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 350—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:866

AttributeModifierUpgrade ModuleTag_Armorbonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookDiplomaticOvertures—

SpellBookDiplomaticOvertures

PropertyGame valueResolved value
CategorySPELL—
ModifierEXPERIENCE 133%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:908

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
ArthedainBucca1400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BuccaLevel11Upgrade_ObjectLevel1
BuccaLevel225 HobbitLevelUpDamage1
BuccaLevel350Upgrade_ObjectLevel3 HobbitLevelUpDamage2
BuccaLevel475 HobbitLevelUpDamage3
BuccaLevel5100Upgrade_ObjectLevel5 Upgrade_ElvenCloak HobbitLevelUpDamage4
BuccaLevel6125 HobbitLevelUpDamage5
BuccaLevel7150Upgrade_ObjectLevel7 HobbitLevelUpDamage6
BuccaLevel8175 HobbitLevelUpDamage7
BuccaLevel9200 HobbitLevelUpDamage8
BuccaLevel10225Upgrade_ObjectLevel10 HobbitLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:22

FactionArthedain

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/arthedain/bucca.ini:1

ArthedainBucca