Fatty Bolger
Unit · INDIVIDUAL UNIT

Fatty Bolger

Requires Level 2 Encampment Recruit the friendly Hobbit, Fredegar Bolger 'Run, Fatty. Run.'

Compare this unit ⇄
Cost200
Health / soldier600
Health / full battalion600
Attack range250
Movement speed50
Command points0

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BolgerRockThrow · ArnorFattyBolger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange250250
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47871

BolgerRockThrow

contained

PRIMARY

BolgerRockThrow · ArnorFattyBolger

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange250250
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47871

BolgerRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ArnorFattyBolger

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Run, Fatty, Run! (W)

Modifier Type: Buff Fatty Bolger gains +30% speed for 15 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration1500015,000
AttributeModifierFattyBolgerSpeedBonus—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:44409

Command_SpecialAbilityFattyBolgerSpeed

active

Fear! Fire! Foes! (R)

Requires Level 2 The Horn-call of Buckland is sounded, all Hobbit units are recruited +300% faster for 30 seconds Left click to activate

Cooldown 360s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_CALL_THE_HORDE—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000
InitiateSoundFredegarFearFireFoes—
FlagsRESPECT_RECHARGE_TIME_DISCOUNT—

ProductionSpeedBonus ModuleTag_CalltheHorde

PropertyGame valueResolved value
SpecialPowerTemplateHornofBuckland—
NumberOfFrames180180
SpeedMulitplier3.03
TypeTookArcherHorde RivendellHobbitFriendsHorde TookArcherHorde_WOTR RivendellHobbitFriendsHorde_WOTR—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:44396

Command_SpecialAbilityHornofBuckland

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/bolger.ini:693

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/bolger.ini:701

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_RecruitmentMechanic

PropertyGame valueResolved value
StartsActiveYes—
BonusNameBolgerRecruitmentMechanic—
RefreshDelay20002,000
Range99999999999,999,999,999
ObjectFilterNONE +RivendellBreeLandEncampment—
Source definitiondata/ini/object/goodfaction/units/rivendell/bolger.ini:771

AttributeModifierAuraUpdate ModuleTag_RecruitmentMechanic

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/bolger.ini:790

AutoHealBehavior ModuleTag_FrodoHealing

Battalion composition & progression

Member templateCountHealth each
ArnorFattyBolger1600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BolgerLevel11Upgrade_ObjectLevel1
BolgerLevel225Upgrade_ObjectLevel2 HobbitLevelUpDamage1
BolgerLevel350 HobbitLevelUpDamage2
BolgerLevel475 HobbitLevelUpDamage3
BolgerLevel5100 HobbitLevelUpDamage4
BolgerLevel6125 HobbitLevelUpDamage5
BolgerLevel7150 HobbitLevelUpDamage6
BolgerLevel8175 HobbitLevelUpDamage7
BolgerLevel9200 HobbitLevelUpDamage8
BolgerLevel10225 HobbitLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:615

FactionArnor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/bolger.ini:1

ArnorFattyBolger