Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BolgerRockThrow · ArnorFattyBolger
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,200 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
250
250
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
1200
1,200
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
0.0
0
FiringDuration
1400
1,400
DelayBetweenShots
2600
2,600
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47871
BolgerRockThrow
contained
PRIMARY
BolgerRockThrow · ArnorFattyBolger
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,200 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
250
250
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
1200
1,200
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
0.0
0
FiringDuration
1400
1,400
DelayBetweenShots
2600
2,600
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47871
BolgerRockThrow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · ArnorFattyBolger
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Run, Fatty, Run! (W)
Modifier Type: Buff
Fatty Bolger gains +30% speed for 15 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.