Farmer Maggot
Unit · INDIVIDUAL UNIT

Farmer Maggot

Requires Level 3 Encampment Recruit the brave Hobbit farmer 'Get out of my field!'

Compare this unit ⇄
Cost200
Health / soldier600
Health / full battalion600
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 15s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HobbitSword · ArnorFarmerMaggot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3229

HobbitSword

contained weaponset toggle 1

PRIMARY

SamRockThrow · ArnorFarmerMaggot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47824

SamRockThrow

contained

PRIMARY

SamRockThrow · ArnorFarmerMaggot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47824

SamRockThrow

weaponset toggle 1

PRIMARY

SamRockThrow · ArnorFarmerMaggot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay12001,200
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration14001,400
DelayBetweenShots26002,600
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47824

SamRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ArnorFarmerMaggot

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Maggot's Hounds

Grip, Fang, and Wolf passively guard Farmer Maggot Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:44432

Command_SpecialAbilityMaggotsHounds

active

Bamfurlong (R)

Requires Level 2 Summons Farmer Maggot's farm for 30 seconds Generates a large amount of resources Left click icon then left click on target area

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius100100
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
InitiateAtLocationSoundFarmerMaggotVoiceSummonFarm—
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT—

OCLSpecialPower ModuleTag_MaggotsFarm

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerMaggotsFarm—
TriggerFXFX_RohirrimAlliesUnsummon—
OCLOCL_MaggotsFarm—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:44444

Command_SpecialAbilityMaggotsFarm

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/maggot.ini:938

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/maggot.ini:946

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_RecruitmentMechanic

PropertyGame valueResolved value
StartsActiveYes—
BonusNameMaggotRecruitmentMechanic—
RefreshDelay20002,000
Range99999999999,999,999,999
ObjectFilterNONE +RivendellBreeLandEncampment ALLIES—
Source definitiondata/ini/object/goodfaction/units/rivendell/maggot.ini:1016

AttributeModifierAuraUpdate ModuleTag_RecruitmentMechanic

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/maggot.ini:1035

AutoHealBehavior ModuleTag_FrodoHealing

Battalion composition & progression

Member templateCountHealth each
ArnorFarmerMaggot1600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BolgerLevel11Upgrade_ObjectLevel1
BolgerLevel225Upgrade_ObjectLevel2 HobbitLevelUpDamage1
BolgerLevel350 HobbitLevelUpDamage2
BolgerLevel475 HobbitLevelUpDamage3
BolgerLevel5100 HobbitLevelUpDamage4
BolgerLevel6125 HobbitLevelUpDamage5
BolgerLevel7150 HobbitLevelUpDamage6
BolgerLevel8175 HobbitLevelUpDamage7
BolgerLevel9200 HobbitLevelUpDamage8
BolgerLevel10225 HobbitLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:615

FactionArnor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/maggot.ini:1

ArnorFarmerMaggot