Tethered Shade
Dozer · INDIVIDUAL UNIT

Tethered Shade

This disembodied Dúnadan spirit can summon forth a structure before it vanishes Limited to 5

Compare this unit ⇄
Cost100
Health / soldier500
Health / full battalion500
Attack rangeUnknown
Movement speed75
Command points0

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

No soldier weapon set was resolved for this unit.

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GuldurPorterArmorWorking · AngmarShadePorter

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE35%
SPECIALIST50%
CRUSH50%
CAVALRY35%
SIEGE50%
FLAME50%
MAGIC50%
FROST50%
HERO50%
HERO_RANGED35%
STRUCTURAL25%
LOGICAL_FIRE35%
UNDEFINED1%
FALLING100%
Source definitiondata/ini/armor.ini:7255

GuldurPorterArmorWorking

player upgrade

GuldurPorterArmor · AngmarShadePorter

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE35%
SPECIALIST50%
CRUSH50%
CAVALRY35%
SIEGE50%
FLAME50%
MAGIC50%
FROST50%
HERO50%
HERO_RANGED35%
STRUCTURAL25%
LOGICAL_FIRE35%
UNDEFINED1%
FALLING0%
Source definitiondata/ini/armor.ini:7237

GuldurPorterArmor

player upgrade player upgrade 2

GuldurPorterArmorWorking · AngmarShadePorter

Damage typeReceived
DEFAULT50%
SLASH50%
PIERCE35%
SPECIALIST50%
CRUSH50%
CAVALRY35%
SIEGE50%
FLAME50%
MAGIC50%
FROST50%
HERO50%
HERO_RANGED35%
STRUCTURAL25%
LOGICAL_FIRE35%
UNDEFINED1%
FALLING100%
Source definitiondata/ini/armor.ini:7255

GuldurPorterArmorWorking

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BuilderHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmount55
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:770

AutoHealBehavior ModuleTag_BuilderHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_WitheringPresence

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGuldurShadeDebuff—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:817

AttributeModifierAuraUpdate ModuleTag_WitheringPresence

passive / conditional

Armor Upgrade

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl7—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:842

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_MiniHordeLvl7, Upgrade_MiniHordeLvl10

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag2

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl7 Upgrade_MiniHordeLvl10—
RequiresAllTriggersYes—
ArmorSetFlagPLAYER_UPGRADE_2—
Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:847

ArmorUpgrade ArmorUpgradeModuleTag2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_CanTaunt

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_CanTaunt—
AttributeModifierGuldurKillingShade2—

GuldurKillingShade2

PropertyGame valueResolved value
CategorySPELL—
Duration00
ModifierSPEED 0%—
Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:857

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
AngmarShadePorter1500
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
EvilPorterLevel1_FS1
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
AngmarFortressNo additional upgrade gate recorded
Trace

Starting fortress → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_Drafted
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_Drafted, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_Drafted, Upgrade_GuldurTowerHiddenSentry
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

AngmarFortressUpgrade_Drafted, Upgrade_GuldurTowerHiddenSentry, Upgrade_TowerDarkPresence
Trace

Starting builder → DummyBuilder replacement → AngmarShadePorter → AngmarSentryTower_Independent → GuldurPorter → AngmarSentryTower_Independent → GuldurPorter → fortress_guldur → GuldurFortressCitadel → NazgulRealmsFortressCommandSet_Angmar → Command_ConstructAngmarShadePorter

Source definitiondata/ini/commandbutton.ini:85247

Command_ConstructAngmarShadePorter

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/porter.ini:1096

AngmarShadePorter