Rogash, Troll of the North
Hero · INDIVIDUAL UNIT

Rogash, Troll of the North

Recruit the mighty troll of the North. The Black Númenóreans goaded Trolls to fight among Trolls and with their subjugation by Angmar and the iron fist rule of the Witch-King, Rogash was able to unite the Trolls and pledged allegiance to the Iron Crown. With the build and strength of an average troll but with the skill of a trained swordsman, he is a formidable asset for the schemes of the Witch-king. Promised gold to grasp, meat to devour, and blood to stain his blade without end, Rogash is eager to take his spoils from Men in green lands.

Compare this unit ⇄
Cost3,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RogashWarMace · AngmarRogash

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,367 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
RadiusDamageAffectsENEMIES—
DelayBetweenShotsROGASH_MACE_DELAYBETWEENSHOTS1,367
PreAttackDelayROGASH_MACE_PREATTACKDELAY633
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationROGASH_MACE_FIRINGDURATION1,367
Source definitiondata/ini/weapon.ini:18484

RogashWarMace

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

RogashArmor · AngmarRogash

Damage typeReceived
DEFAULT15%
SLASH15%
PIERCE20%
SPECIALIST25%
CRUSH30%
CAVALRY15%
SIEGE20%
FLAME30%
FROST20%
MAGIC30%
HERO30%
HERO_RANGED20%
POISON20%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4406

RogashArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dominate Troll (W)

Take control of target enemy troll Left click icon then left click on target troll

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime6000060,000
ObjectFilterAOTR_ROGASH_DOMINATE_OBJECT_FILTER—
InitiateSoundSarumanWormtongue—

UnpauseSpecialPowerUpgrade ModuleTag_DominateTrollEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashDominateTroll—

SpecialPowerModule ModuleTag_DominateTrollPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashDominateTroll—
UpdateModuleStartsAttackYes—
StartsPausedNo—

DominateEnemySpecialPower ModuleTag_DominateTrollUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashDominateTroll—
StartAbilityRange100100
DominatedFXFX_SarumanDominateAtSelf—
TriggerFXFX_SarumanDominateTrigger—
PermanentlyConvertYes—
AttributeModifierAffectsROGASH_DOMINATE_OBJECT_FILTER ENEMIES NEUTRAL—
TriggerSoundRogashVoiceModeDominateTroll—
TriggerModelConditionModelConditionState:SPECIAL_POWER_1—
TriggerModelConditionDuration2020
UnpackTime23002,300
Source definitiondata/ini/commandbutton.ini:80604

Command_RogashDominateTroll_FS

active

Muster the Trolls (R)

The recruit times of trolls are temporarily decreased by 150% for 45 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_CALL_THE_HORDE—
ReloadTimeSPELL_RECHARGE_TIME_TIER_2360,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT—

ProductionSpeedBonus ModuleTag_CalltheHorde

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHalbaradMuster—
NumberOfFrames270270
SpeedMulitplier2.52.5
TypeWildHillTroll WildSnowTroll_New WildSnowTrollHorde WildAttackTroll—
AvailableAtStartYes—
Source definitiondata/ini/commandbutton.ini:80617

Command_RogashMuster

active

Leap (T)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime120000120,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundTrollRoar—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UnpackTime500500
PackTime18341,834
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponRogashLeap—
BusyForDuration40004,000
WhichSpecialWeapon22
TriggerSoundRogashVoiceModeLeap—
Source definitiondata/ini/commandbutton.ini:80629

Command_RogashLeap_FS

active

Troll Enforcer

Requires Level 5 Modifier Type: Leadership Nearby allied Trolls gain +33% damage, +33% armour and earn experience 50% faster Passive ability

Cooldown 90s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—
Source definitiondata/ini/commandbutton.ini:80642

Command_SpecialAbilityRogashTrollEnforcer

active

Rage of the North (C)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RageoftheNorthEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRageoftheNorth—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_ARageoftheNorthStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRageoftheNorth—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_RageoftheNorthUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRageoftheNorth—
HeroAttributeModifierAngmarRageoftheNorth—
HeroEffectDuration3000030,000
TriggerSoundRogashVoiceModeRageofthenorth—
TriggerModelConditionModelConditionState:SPECIAL_POWER_2—
TriggerModelConditionDuration2020
UnpackTime200200
Source definitiondata/ini/commandbutton.ini:80653

Command_SpecialAbilityRageoftheNorth_FS

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_RogashHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarrogash.ini:580

AutoHealBehavior ModuleTag_RogashHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGenericHeroLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterROGASH_DOMINATE_OBJECT_FILTER +WildHillTroll +WildSnowTroll_New +WildSnowTrollHorde +WildAttackTroll ALLIES—
Source definitiondata/ini/object/evilfaction/units/angmar/angmarrogash.ini:726

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
AngmarRogash13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
RogashLevel11
RogashLevel2100Upgrade_DominateTroll HeroLevelUpDamage1
RogashLevel3200 HeroLevelUpDamage2
RogashLevel4400 HeroLevelUpDamage3
RogashLevel5600Upgrade_ObjectLevel5 HeroLevelUpDamage4
RogashLevel6800 HeroLevelUpDamage5
RogashLevel71,100Upgrade_ObjectLevel7 HeroLevelUpDamage6
RogashLevel81,400 HeroLevelUpDamage7
RogashLevel91,800 HeroLevelUpDamage8
RogashLevel102,200 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1340

FactionCarnDum

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/angmar/angmarrogash.ini:1

AngmarRogash